Might and Magic III: Isles of Terra

Role-playing (RPG)Turn-based strategy (TBS)
Might and Magic III: Isles of Terra
IDs
IDSteam
7735—
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Summary

The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

Storyline

Lead a party of hand-picked adventurers to a rendezvous with the legendary wizard Corak. From dark, moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea. Bizarre and intriguing creatures will challenge you along the way and in the many towns and castles that dot your path. Terra awaits you...prepare to be charmed by its magic and tested by its mighty power.

Developers
New World Computing
Publishers
FCICSK Research InstituteNew World ComputingStarCraftHudson Soft
Genres
Role-playing (RPG)Turn-based strategy (TBS)
Platforms
AmigaDOSFM TownsMacPC-9800 SeriesSega CDSuper FamicomSuper Nintendo Entertainment SystemTurbografx-16/PC Engine CD
Game modes
Single player
Perspectives
First person
Keywords
age progressionancient advanced civilization technologyartifactsattributesbarbariansbatsbeetleblobbercharacter creationdark humordarknessday/night cycledeathdiseasedwarveselvesghostsgnomegoblinsguildinsanitylevitationlock pickingmagicmerchantsmultiple protagonistsninjanon-player characterorcsoverworldpaladinsparty systemparty-based combatpiratesplayer created partypoisoningpotionrangersrecurring characterskeletonssleepingsnes mouse supportspellcasterspiderstatus effectsswimmingtime limitturn-basedundeadwizards

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