SNK vs. Capcom: SVC Chaos
Fighting

IDs
| ID | Steam |
|---|---|
| 6184 | — |
Critic rating
User rating
Summary
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Developers
SNK PlaymoreSNK Playmore
Publishers
SNK PlaymoreMega EnterpriseIgnition EntertainmentSNK Playmore
Genres
Fighting
Platforms
ArcadeNeo Geo AESPlayStation 2Xbox
Game modes
MultiplayerSingle player
Perspectives
Side view
Keywords
2d2d fighter2d fightingstreet fighting









